![]() Arguably, they were helped along this path of self-destruction by Coleco and Magnavox who also appeared to allow their Colecovision and Intellivision consoles to play host to countless cartridges of crap. Yes, Atari's apparent "policy" of passing any old garbage off as a video game was partly responsible for the entire gaming industry pretty much imploding in the early 80s in the USA. The Extra Terrestrial for the VCS, it was probably all of the above. Was it corporate greed, bad planning, ridiculous deadlines, publisher arrogance or contempt of their customers? In the case of Atari, famous for releasing two of the more notorious bad games, Pac-Man and E.T. Is it down to poor design or bad controls? Is it too easy, too hard, totally unfair, completely unfathomable or simply not any fun? What was the reason for games that were so clearly terrible still managing to find their way into shops? Why did nobody at any part of the process between the first code being written to the game being put onto a disc, tape or cartridge say "This is complete shite!" and attempt to stop things from going any further. More that I'm fascinated by what makes them so bad. ![]() ![]() Not because I get some perverse pleasure out of attempting to play them. I've always been interested in bad games. ![]()
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